Mixed Reality in the Classroom: A New Vision for Computing and Learning

April 19, 2019

3:00pm – 4:00pm

Gatton College, Room 311

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Immersive technologies are becoming more popular and accessible to consumers, and this means that we are starting to see their use in a wider variety of settings, including the classroom. This is a positive development for teachers and students alike. When immersive technologies and game-based learning are deployed correctly and in a pedagogically consistent manner, they have the potential to support and expand curriculum, enhancing learning outcomes in ways which haven’t been previously possible, affordable, or scalable. Learn about how immersive technologies like the HoloLens and Windows Mixed Reality is transforming classroom time.

Click here to watch Anson's presentation.